ZombiU
about this project
Created to drive the global marketing campaign for Ubisoft's survival-horror title, these cinematic trailers demanded a dark, gritty, and deeply atmospheric depiction of a devastated London. The primary objective was to build an intense sense of dread and sudden chaos, requiring environments that transitioned seamlessly from historically recognizable urban ruins to tight, claustrophobic interiors where shadow and light drove the suspense.
Created using a 3ds Max and V-Ray production pipeline, the project focused on dense urban environments, atmospheric storytelling, and highly detailed asset creation. Extensive world building, debris dressing, material development, and lighting were used to establish the tense, post-apocalyptic tone that defined the game's cinematic presentation.







WHAT WAS DONE
- Environment & Props Design
- Hard Surface & Organic Modeling
- PBR Texturing & Shading (Painter & Procedural)
- World Building
- Creating Hero Assets
- Lighting & LookDev
- Compositing


