Halo II Anniversary

Cutscenes
Client
Blur Studio
343 Industries
Year
2014
Service
Cinematics
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about this project

Tasked with completely reimagining a legendary sci-fi masterpiece, this project contributed to a massive 1 hour of fully overhauled, Hollywood-grade cinematics. The creative objective was to retain the nostalgia of the original game's architecture while up-resing the environments to modern, elite cinematic standards.

Utilizing a 3ds Max and V-Ray production pipeline, the studio contributed to the complete reconstruction of iconic Halo environments, including large-scale sci-fi architecture, alien landscapes, and detailed interior spaces. The project demanded extensive hard-surface modeling, procedural texturing, and careful attention to the visual language that defined the original game while elevating it for a new generation.

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WHAT WAS DONE

[ 02 ]
  • Environment & Props Design
  • Hard Surface & Organic Modeling
  • PBR Texturing & Shading (Painter & Procedural)
  • World Building
  • Creating Hero Assets
Logo D&P CREATIVE
"Good enough has never shipped from this studio. PUSHING EVERY FRAME BEYOND EXPECTATION."
Damien Peinoit
Senior 3D Environment Artist | Founder