Halo II Anniversary
Cutscenes
about this project
Tasked with completely reimagining a legendary sci-fi masterpiece, this project contributed to a massive 1 hour of fully overhauled, Hollywood-grade cinematics. The creative objective was to retain the nostalgia of the original game's architecture while up-resing the environments to modern, elite cinematic standards.
Utilizing a 3ds Max and V-Ray production pipeline, the studio contributed to the complete reconstruction of iconic Halo environments, including large-scale sci-fi architecture, alien landscapes, and detailed interior spaces. The project demanded extensive hard-surface modeling, procedural texturing, and careful attention to the visual language that defined the original game while elevating it for a new generation.


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WHAT WAS DONE
[ 02 ]
- Environment & Props Design
- Hard Surface & Organic Modeling
- PBR Texturing & Shading (Painter & Procedural)
- World Building
- Creating Hero Assets

