Halo Wars II
Cutscenes
about this project
Representing a monumental production achievement, this project demanded the delivery of a massive 1 hour and 20 minutes of pure, feature-length cinematic content for the Halo universe. The sheer scale of the project required creating dozens of diverse, epic-scale sci-fi environments props, ranging from massive orbital command decks to colossal planetary warzones.
Built through a large-scale 3ds Max and V-Ray pipeline, the project involved extensive world building, complex military architecture, and highly detailed environment production across numerous cinematic sequences. The scope required efficient asset management, procedural workflows, and a production-focused approach capable of supporting a significant volume of cinematic content.


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WHAT WAS DONE
[ 02 ]
- Environment & Props Design
- Hard Surface & Organic Modeling
- PBR Texturing & Shading (Painter & Procedural)
- World Building
- Creating Hero Assets

