Halo Wars II

Cutscenes
Client
Blur Studio
343 Industries
Year
2017
Service
Cinematics
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about this project

Representing a monumental production achievement, this project demanded the delivery of a massive 1 hour and 20 minutes of pure, feature-length cinematic content for the Halo universe. The sheer scale of the project required creating dozens of diverse, epic-scale sci-fi environments props, ranging from massive orbital command decks to colossal planetary warzones.

Built through a large-scale 3ds Max and V-Ray pipeline, the project involved extensive world building, complex military architecture, and highly detailed environment production across numerous cinematic sequences. The scope required efficient asset management, procedural workflows, and a production-focused approach capable of supporting a significant volume of cinematic content.

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WHAT WAS DONE

[ 02 ]
  • Environment & Props Design
  • Hard Surface & Organic Modeling
  • PBR Texturing & Shading (Painter & Procedural)
  • World Building
  • Creating Hero Assets
Logo D&P CREATIVE
"Good enough has never shipped from this studio. PUSHING EVERY FRAME BEYOND EXPECTATION."
Damien Peinoit
Senior 3D Environment Artist | Founder