Astropulse
about this project
Developed for Imagendary Studios, Astropulse is a real-time cinematic trailer created in Unreal Engine 5, built around contrasting large-scale environments and emotionally driven visual storytelling.
The project focused on two primary worlds: a vast frozen canyon and forest ecosystem defined by extreme scale and harsh atmospheric conditions, alongside a secondary stylized landscape of rolling flower-covered hills, scattered trees, and an intimate character moment featuring a dancing child. Responsible for environment look development, lighting, and cinematic setup across all sequences, defining the visual tone and mood progression throughout the trailer prior to final rendering. The work emphasizes atmosphere, material fidelity, and narrative contrast within a real-time production pipeline, showcasing high-end UE5 environment workflows across both cinematic and stylized contexts.




WHAT WAS DONE
- Environment & Props Design
- Organic Modeling
- PBR Texturing & Shading (Painter & Procedural)
- World Building
- Creating Hero Assets
- Lighting & LookDev


