Twinmotion Trailer

Real-Time Product Cinematic
Client
Epic Games
Year
2026
Service
Archviz & Products
Share this project

about this project

Developed as a cinematic showcase series for Epic Games, the Twinmotion trailers were designed to demonstrate the evolving capabilities of real-time production across successive engine releases. Each installment focused on translating architectural-scale environments and cinematic scenes into a fully interactive, real-time pipeline, emphasizing speed, fidelity, and iterative creative control.

Directed and contributed to the creation of multiple high-end trailer sequences for Twinmotion 2025.2, 2026.1, and 2026.2, pushing real-time lighting, material systems, and Nanite-driven geometry workflows to their limits. The work highlights scalable environment construction and cross-pipeline integration with Unreal Engine, positioning Twinmotion as both a production tool and a cinematic visualization platform for architecture and pre VFX workflows.

No items found.
No items found.
No items found.

WHAT WAS DONE

[ 02 ]
  • Creative & Technical Direction
  • Environment & Props Design
  • Hard Surface & Organic Modeling
  • PBR Texturing & Shading (Painter & Procedural)
  • World Building
  • Creating Hero Assets
  • Lighting & LookDev
  • Compositing
Logo D&P CREATIVE
"Good enough has never shipped from this studio. PUSHING EVERY FRAME BEYOND EXPECTATION."
Damien Peinoit
Senior 3D Environment Artist | Founder