Twinmotion Trailer
about this project
Developed as a cinematic showcase series for Epic Games, the Twinmotion trailers were designed to demonstrate the evolving capabilities of real-time production across successive engine releases. Each installment focused on translating architectural-scale environments and cinematic scenes into a fully interactive, real-time pipeline, emphasizing speed, fidelity, and iterative creative control.
Directed and contributed to the creation of multiple high-end trailer sequences for Twinmotion 2025.2, 2026.1, and 2026.2, pushing real-time lighting, material systems, and Nanite-driven geometry workflows to their limits. The work highlights scalable environment construction and cross-pipeline integration with Unreal Engine, positioning Twinmotion as both a production tool and a cinematic visualization platform for architecture and pre VFX workflows.
















WHAT WAS DONE
- Creative & Technical Direction
- Environment & Props Design
- Hard Surface & Organic Modeling
- PBR Texturing & Shading (Painter & Procedural)
- World Building
- Creating Hero Assets
- Lighting & LookDev
- Compositing


