The division

E3 Trailer
Client
Unit Image
Ubisoft
Year
2015
Service
Cinematics
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about this project

Designed to capture a chilling, post-apocalyptic vision of a collapsed urban environment, The Division trailer required a masterclass in Environmental Storytelling. The objective was to build a highly detailed, Before and After decaying city street scene littered with systemic chaos, conveying an immediate sense of sudden abandonment and atmospheric desolation.

Built through a 3ds Max and V-Ray workflow, the project centered on large-scale urban environments, extensive asset density, and realistic weathering. The production emphasized environmental storytelling, material authenticity, and cinematic lighting to help establish the franchise's distinctive vision of a city transformed by crisis.

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WHAT WAS DONE

[ 02 ]
  • Environment & Props Design
  • Hard Surface & Organic Modeling
  • PBR Texturing & Shading (Painter & Procedural)
  • World Building
  • Creating Hero Assets
  • Lighting & LookDev
  • Compositing
Logo D&P CREATIVE
"Good enough has never shipped from this studio. PUSHING EVERY FRAME BEYOND EXPECTATION."
Damien Peinoit
Senior 3D Environment Artist | Founder