The division
E3 Trailer
about this project
Designed to capture a chilling, post-apocalyptic vision of a collapsed urban environment, The Division trailer required a masterclass in Environmental Storytelling. The objective was to build a highly detailed, Before and After decaying city street scene littered with systemic chaos, conveying an immediate sense of sudden abandonment and atmospheric desolation.
Built through a 3ds Max and V-Ray workflow, the project centered on large-scale urban environments, extensive asset density, and realistic weathering. The production emphasized environmental storytelling, material authenticity, and cinematic lighting to help establish the franchise's distinctive vision of a city transformed by crisis.


No items found.


No items found.
No items found.
WHAT WAS DONE
[ 02 ]
- Environment & Props Design
- Hard Surface & Organic Modeling
- PBR Texturing & Shading (Painter & Procedural)
- World Building
- Creating Hero Assets
- Lighting & LookDev
- Compositing


