Tales from the Crypt
about this project
Set within a dark, gothic horror reinterpretation of the Tales from the Crypt universe, the project focused on rebuilding a cinematic atmosphere rooted in decay, tension, and supernatural undertones. The environmental direction emphasized overgrown, abandoned, and procedurally dense spaces designed to evoke a sense of unease and narrative mystery across key sequences.
Contributed to the creation of early film sequences and environment development, combining large-scale procedural scene assembly, asset scattering, and atmospheric lighting to establish a cohesive horror-driven visual identity. The project balanced stylized storytelling with grounded environmental construction, leveraging tools such as Forest Pack, RailClone, SpeedTree, and V-Ray to achieve dense, layered cinematic environments within a fully offline production pipeline.










WHAT WAS DONE
- Creative & Technical Direction
- Environment & Props Design
- Hard Surface & Organic Modeling
- PBR Texturing & Shading (Painter & Procedural)
- World Building
- Creating Hero Assets
- Lighting & LookDev
- Compositing


