Gears of War

UE5 - E Day Trailer
Client
Blur Studio
The Coalition Studio
Year
2025
Service
Cinematics
Share this project

about this project

Gears of War: E-Day represents a high-impact cinematic execution designed to reintroduce one of gaming's most iconic franchises, built from the ground up using next-gen real-time technology. Focusing on capturing the raw, gritty atmosphere and environmental storytelling required to anchor the high-stakes narrative weight of this world-class reveal trailer directly inside the engine.

Built entirely within Unreal Engine 5, Gears of War: E-Day pushed real-time environment production to a cinematic level. The project combined large-scale world building, detailed asset creation, and advanced lighting workflows to support one of gaming's most iconic franchises. It stands as a strong example of how modern real-time technology can deliver visual quality traditionally associated with offline rendering.

No items found.
No items found.
No items found.

WHAT WAS DONE

[ 02 ]
  • Environment & Props Design
  • Hard Surface & Organic Modeling
  • PBR Texturing & Shading (Painter & Procedural)
  • World Building
  • Creating Hero Assets
  • Lighting & LookDev
Logo D&P CREATIVE
"Good enough has never shipped from this studio. PUSHING EVERY FRAME BEYOND EXPECTATION."
Damien Peinoit
Senior 3D Environment Artist | Founder