Gears of War
about this project
Gears of War: E-Day represents a high-impact cinematic execution designed to reintroduce one of gaming's most iconic franchises, built from the ground up using next-gen real-time technology. Focusing on capturing the raw, gritty atmosphere and environmental storytelling required to anchor the high-stakes narrative weight of this world-class reveal trailer directly inside the engine.
Built entirely within Unreal Engine 5, Gears of War: E-Day pushed real-time environment production to a cinematic level. The project combined large-scale world building, detailed asset creation, and advanced lighting workflows to support one of gaming's most iconic franchises. It stands as a strong example of how modern real-time technology can deliver visual quality traditionally associated with offline rendering.




















WHAT WAS DONE
- Environment & Props Design
- Hard Surface & Organic Modeling
- PBR Texturing & Shading (Painter & Procedural)
- World Building
- Creating Hero Assets
- Lighting & LookDev


